on January 15, 2008 at 6:38 AM PST
I am (finally) looking to ditch support for MIDP1.0 only handsets and
am looking at the extra functionality / optimisations that I can gain
Interested in the Graphics.drawRGB() method. Does anyone have any
info (however vague) about how practical this is to use in 'real
world' situations and how fast it tends to be compared to
Graphics.drawImage()? The documentation says 'The mapping from ARGB
values to the device-dependent pixels is platform-specific and may
require significant computation' which sounds pretty ominous!
Any feedback appreciated...
James Closs, Director, bitBull Ltd
To unsubscribe, send email to email@example.com and include in the body
of the message "signoff KVM-INTEREST". For general help, send email to
firstname.lastname@example.org and include in the body of the message "help".