I've looked at the support for SVG Tiny in JSR-226, but it feels like a step back, when the SVGImage can't be appended to the GameAPI's LayerManager. I'm looking at creating a game based on image backgrounds in SVG and Sprites moving on top of that background, but I can't see that it will work with the current API's.
Ideally, the SVGTiny's SVGImage object would extend from the regular Image, so that both bitmap images and vector based images could use the LayerManager, Sprites and TiledLayers. Alternatively, if there was "SVG equivalents", like SVGLayerManager and SVGSprite, that's fair enough, so that I can at least have a layered approach to rendering of SVGImages and the ScalableGraphics objects.
Or did I miss something?