Posted by ktulu
on December 8, 2004 at 2:32 AM PST
We're doing a project in Java3D where a bowling ball is supposed to hit a pin. The ball moves with an Alpha and so does the pin. The problem is that both Alphas is synchronized (they start at the same time). We obviously want the pin animation to start only when it's hit by the ball, not before, but now it starts when the ball starts to move since they're synchronized.
Any idea how to solve this problem? Trigger Time and Phase Delay does not do the job here since we don't know at what time the collision takes place. We want to use collision detection to start the pin animation.
I hope you understand my bad english. I'm swedish =)
Any help is very appreciated.