I need to transform a simulation with a simple view to Stereo 3D view. Anybody knows how to develop a Stereo 3D view in Java 3d?
I can't admit that I'll be helpful here... but having worked on a number of
stereo 3D systems, you'll probably have to be more specific in order for
people who haven't worked on them help you.
What kind of technology are you targeting to facilitate the stereo view? Are
you thinking freeviewing (cross-eye/parallel), red-blue color anaglyph,
shutter glasses (like with nvidia's display system), dual panel with
polarized glasses? Each of these systems have their own technical feats in
order to implement.. for instance, getting the red-blue separation to work
will be a rendering issue, getting a dual panel (top-bottom) display to work
involves usually flipping one of the renderers. Is your problem just getting
two sync'd displays with two separate camera objects?
On Fri, Nov 5, 2010 at 9:03 AM, wrote:
> Hi everybody,
> I need to transform a simulation with a simple view to Stereo 3D
> view. Anybody knows how to develop a Stereo 3D view in Java 3d?
You need the following to have Java3D Stereo 3D .
Search old posts to learn about entering in Stereo mode.
* NVidia Quadro
* Java3D OpenGL
* Shutter glasses
* 120Hz LCD video screen
Is this the NVidia 3d Vision setup under Windows, using the USB-connected infra-red transmitter? Do you have any experience with the Linux 3d Vision? I have been told that under Linux, you need a special card with the DIN connector, and an adapter to plug into the USB...
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