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Re: How to Make Scene Lighting Independent of OrbitBehavior?

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Why not put the lighting in the Scene Branch Group?

In a message dated 10/27/2010 8:51:42 A.M. Pacific Daylight Time, writes:

RestrictedAccessException - if this group node is part of live or compiled
scene graph and the child node being added is not a BranchGroup node

I'm not sure but you must add the behavior before compile the scene.
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