How to Make Scene Lighting Independent of OrbitBehavior?
I have a scene that contains four objects I can rotate around a central point using OrbitBehavior. I have also set up a few directional lights around the scene.
When I rotate the objects the lighting also rotates around the central point because OrbitBehavior effects the viewplane.
Is there a way to make the lighting stay where it is and have everything else rotate around this central point?
Thanks for the help.