Texture from image (square on triangle) results in grained-like texture
I am currently trying to create a 3D representation of an area. For this, I allready have the overall shape in the form of multiple triangles.
I also have images per triangle that need to be pasted on the triangles.
But when I apply the images as a Texture, the result is some grainy fill of the triangle. It seems to be using the overall pixel-color, but it won't just cover the triangle with the image.
You can take a look at:
Any ideas what may be the problem?