Set light for own shape.
I've created a Shape3D but it doesn't show shining light on it.
I've created that shape with a QuadArray but now I don't know how to set the light on it, I can't do generateNormals or someting like that.
At the branchGroup is set a ambientLight and a directional light.
Now it's look like: http://i33.tinypic.com/2li77g5.png
Does someone know how I can set the shiny light on it?