Get ALL nodes in the scene graph
how can I get a list of all nodes that exist in my virtual universe?
In other words, how can I traverse the Scene Graph on my own?
Basically, I created various subclasses of Shape3D that contain far more information.
For the postRender() method of the Canvas3D, I now want to traverse the entire scene graph, and every time the node is of such a subclass, I want to draw/display the additional information on the canvas.
First of all: how can I even get the entire Scene Graph? I can get a SceneGraphPath from a PickResult, but that only goes from the Locale to a terminal Node?
Thanks in advance,