Performance Problems with AntiAliasing
im from germany so the spelling or grammar might not be the best ...
i have enormously performance problem´s by renderin my scene with enabled anitaliasing
i have 300 cubes and every cube is connected with a line with the forrunner cube
(demo to check the performance)
so i enable the antialiasing of the lineattributes(for each line) -> performance is ok
so when want to antialiase a text3d or the cubes i have to set antialiasing enable to the whole canvas -> performance is realy bad
i tryed to boost the performance by setting CULL_BACK (- polygonattributes from the cubes) but there is no success
can you help me to solve this problem
the problems occur by changing the viewpoint(orbitbehavior) or navigate a transformgroup with mouse rotate/zoom/translate --> bucking
this bucking occurs even when i set the polygonattributes = PolygonAttributes.POLYGON_POINT .... java have to render just 4 points .... when scene antialiasing true --> bucking when i whant to rotate the "box"
is it possible to antialiase a shape/like a box or a text3d...line or pointAA dosnt work...
Message was edited by: mattn