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Performance

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waterworld
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Joined: 2010-07-22

Hello everybody,

I want to create an underwater world based a bathymetric data grid.

a typical size of such a scene is based on a 180x180 array with depth values.

To display the ground i use a TriangleArray with >60k triangles.

Is this a problem for Java3D? Because my program is very very slow. How can I improve the performance. The target is to use a 360x360 array, but that seems to be impossible atm

thanks for your advices