I want to create an underwater world based a bathymetric data grid.
a typical size of such a scene is based on a 180x180 array with depth values.
To display the ground i use a TriangleArray with >60k triangles.
Is this a problem for Java3D? Because my program is very very slow. How can I improve the performance. The target is to use a 360x360 array, but that seems to be impossible atm
thanks for your advices