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MosueRotate not working on D3D applet

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luischardon
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Joined: 2006-10-02
Points: 0

Hi, I have an applet that uses MouseRotate, MouseTranslate, MouseZoom, and MouseWheelZoom to control an object in the 3D scene. I use OGL as the default renderer on the applet and everything works fine, but when it is run on some laptops with video cards that don't have OpenGL, and fall back to Direct3D renderer, MouseRotate, MouseTranslate and MouseZoom don't work, but MouseWheelZoom does.

Its weird cause when I use it the same way on a Java application with Direct3D it works but when I use the same code on the applet it doesnt.

Any idea on what is happening and how to attack this problem?

Thanks

Luis

subject should have said NOT not NOW

Message was edited by: luischardon