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J3DWorkbench runtime as a Java 3D application framework

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Joined: 2005-02-03

Following each release of J3DWorkbench, I take a moment and remind forum users that the J3DWorkbench runtime framework adresses many Java 3D technical challenges or shortcomings, such as:

complex navigation transforms
collision detection/avoidance
extended scenegraph event-handling
boolean triggers
frame counter

The runtime framework is a lightweight, service-based, wrapper hierachy covering most of the Java 3D Node types. Check out a brief presentation here:

Even if you don't use the SWT-based "rich" J3DWorkbench GUI to build a Java 3D scene, the runtime API is worth a look; in the 4 years it took to develop, it may have solved a problem shared by many users who go about building Java 3D apps 'from scratch'.



Message was edited by: mcneillk