Android implementation - heap memory problem
I'm using Thorsten's LWUIT port for Android and constantly run out of memory with the 16 MB heap limitation of the emulator. I wonder if anybody else has experienced that and maybe overcome it. The problem seems to be with bitmap images that I need (map tiles). Keeping ten png images of size 256x256 px in the memory shouldn't be a problem, should it?
I also need to repaint (animate) the whole screen often - could that lead to a problem? I'll investigate more into that issue...