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are manufacturer's own emulators good for spotting device problems?

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occlude
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Joined: 2010-02-20

I can see from this forum that people run into problems with LWUIT sometimes not working quite right (or even crashing) on certain mobile devices.

Can anyone advise if manufacturer's own devices (e.g. Motorola's own wireless device emulator) are any good at spotting, or trying to debug, these problems? My intuitive gut feeling is that they wouldn't be useful for that.

I ask because I don't have acces to a large amount of devices, so anything which would give me a hint that a certain device or make would have problems would give me hints on where to focus testing/debugging, etc.

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David Lucena

I have some years of experience in game programming / porting
and I can tell you that every device has
its own bugs, so emulators are just useful for prototyping, but that real
finetune must depend on each device.

--- El sáb, 20/2/10, lwuit-users@mobileandembedded.org escribió:

> De: lwuit-users@mobileandembedded.org
> Asunto: are manufacturer's own emulators good for spotting device problems?
> Para: users@lwuit.dev.java.net
> Fecha: sábado, 20 de febrero, 2010 20:30
> I can see from this forum that people
> run into problems with LWUIT sometimes not working quite
> right (or even crashing) on certain mobile devices.
>
> Can anyone advise if manufacturer's own devices (e.g.
> Motorola's own wireless  device emulator) are any good
> at spotting, or trying to debug, these problems? My
> intuitive gut feeling is that they wouldn't be useful for
> that.
>
> I ask because I don't have acces to a large amount of
> devices, so anything which would give me a hint that a
> certain device or make would have problems would give me
> hints on where to focus testing/debugging, etc.
> [Message sent by forum member 'occlude' (alex.hunsley@gmail.com)]
>
> http://forums.java.net/jive/thread.jspa?messageID=387760
>
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occlude
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Joined: 2010-02-20

Thanks David!
That's also what I thought, from my own experience...