Here is a link to the meeting notes from yesterday.
.... and a good time was had by all!
Nicole, I did a little wordsmithing on the Wikipedia entry and included a reference to the Hypergrid Business article...let me know if you'd like anything further.
Oh...there's a number of places on projectwonderland.com that allude to Sun Labs support and funding that should get fixed someday....footer pages in the Module Warehouse and stuff in the FAQ for example.
Message was edited by: maggiel
The wikipedia entry looks good. Thanks for doing that.
I'm waiting to get some clarity on some copyright issues before updating the projectwonderland.com pages.
Thanks for the reminder! We really appreciate the offer. I'll contact you off-forum to discuss ideas for how to proceed. In the mean time, someone pointed out that the wikipedia article about Project Wonderland says the project was canceled. Would you be willing to add a sentence or modify what's there to point to my blog post saying that the project is continuing as a community effort? Also, feel free to add other details about the project that may be missing. I'd be happy to review any changes.
Also, please add a note about what you are doing to the task list in the firefox in the community world.
Like most of the population in my country - thanks to our telco monopoly - I'm on slow-as-molasses wireless such that I can only really access PW servers at work after hours, so I cannot guarantee notes will appear immediately - but will be sure to keep it updated all the same.
fine with me too
Sat 20 Feb. 12 noon EST works for me.
Have fun. 20 Feb 1200 EST = 21 Feb 0330 ACDT :-(
I would vote for Sat 20 Feb. 12 noon EST would work for me.
Works for me!
Likewise for me,
I added a tab to the firefox instance in the community world for a scripting discussion. It is a google doc that at the moment is empty except for a title.
Message was edited by: morrisford
I just tried a new Evolver avatar on my local Ubuntu system: in comparison it loads faster and the quality of the avatar is very acceptable. File size is still large (about 8.2 megs).
I volunteered to do site documentation, feel free to contact me as and when necessary.
Also, although it wasn't discussed, I think a PW facebook profile would be a very good idea. I am wiling and able to establish and mantain an "official" profile or at least a fan group/site.
We do have http://twitter.com/proj_wonderland -- contact me if you want stuff posted there
About to post a thread on the XMPPpresense module.
Was there a timetable set for the next meeting?
The consensus was to have another in about 2 weeks. That would put it about 19,20,21 Feb. I think it would be a good idea to set a time that is more Europe and down under/far east friendly. Sooo, everyone chime in for the best time and as they say 'Vote early, vote often'.
Was it MaggieL who suggested that lunchtime EST is right after breakfast PST and after dinner in Europe?
11am CST is fine with me,
As we discussed in the Community Meeting, it would be great if people could test out the new Evolver avatars. To do so, create an avatar or a clone on the Evolver site:
Then "transport" your avatar to Wonderland. You will find this option under the "3D Pro / Hobbyist" tab. Once the transport is done, download the avatar to your desktop. This will generate an .evm file (stands for evolver multimesh) which can be dragged and dropped into an open Wonderland window assuming the new evolver multi-mesh module has been installed on the server. I have installed it on the community server:
Or you can install the module on your own server. The jar file is here:
After you drag and drop, it takes a little while for the avatar to be installed.
Let us know how you make out and if there are any issues.
Sorry I couldn't make the meeting, but I was fast asleep on the other side of the world. It's great that people are rallying round.
I think an important factor to Wonderland's survival is getting as many people using it as possible (if that doesn't sound too obvious) ... so I thought I might try to find some time to continue the tutorial series I started.
I'd also like to get the Groovy scripting stuff finished ... still figuring out the client-server communication part. Jon, could I send you some questions via the forum? (Oh, and congrats on the new baby! Wonderful news :)
I want to send a post to discuss scripting approaches in WL, which I believe is a crucial issue to address. It would be great to hear from Morris - our approaches are different, but I think very compatible, allowing various forms of script-based WL development.
I'm now involved in a project using Second Life for the Ministry of Education here in Singapore, and it's very frustrating to have to get by with the limited functionality available - no proper (decent) art pipeline, no shaders, no true customisation at source level, no way to get around the limitations of linden script.
(But I read somewhere that the next big thing for Second Life later this year is polygon meshes, which would give it a much needed shot in the arm.)
The MOE people are frustrated with SL, too, especially the cost part (!), and keep asking about alternatives, so I think if Wonderland manages to survive and grow, it may still stand a chance, especially if marketed as the serious alternative to SL (ie. able to solve real problems). I'll do my bit to spread the word with them for possible future projects.
Wonderland has been a great learning experience for me! I hope things can move on with the development team still behind the wheel, and strong community support.
I would be glad to discuss scripting approaches. I would hope that we could do it somewhere that the gathered information does not disappear into the mist like happens in the forum.
Thanks for the quick reply ... if there's a better place for discussions, I'm happy to post anywhere :)
I would like to try to do something in-world. How about I set up a firefox instance in the sunlabs community world with a google doc that whoever wants to participate in the discussion can use? That is the mechanism that was used for the notes for the community meeting.
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