Impact of model scaling on rendering performance?
I created a new world floor in Sketchup. After dragging it in world, it looked small so I made the scale 2.0. Does this:
(a) cause more data to be sent over the network?
(b) impact client rendering?
(c) cause any difference in performance?
(d) reduce the amount of information that the client has to process because it doesn't have to render as much of the environment? (based on the fact that you aren't seeing as much of the floor -- but seeing it more closely)
Even if you don't know definitively, can someone take a crack at answering this? Or has anyone experimented with this?