Skip to main content

Gravity locks up client

9 replies [Last post]
tom01278
Offline
Joined: 2009-08-28

When we first start our client this comes up:

MTGame: Exception Caught in renderer commit: javax.media.opengl.GLException: glGetError() returned the following error codes after a call to glTexSubImage2D(): GL_INVALID_VALUE
javax.media.opengl.GLException: glGetError() returned the following error codes after a call to glTexSubImage2D(): GL_INVALID_VALUE
at javax.media.opengl.DebugGL.checkGLGetError(DebugGL.java:12715)
at javax.media.opengl.DebugGL.glTexSubImage2D(DebugGL.java:9136)
at com.jme.renderer.jogl.JOGLRenderer.updateTextureSubImage(JOGLRenderer.java:1968)
at com.jmex.awt.swingui.JOGLImageGraphics.update(JOGLImageGraphics.java:186)
at org.jdesktop.wonderland.modules.appbase.client.DrawingSurfaceImageGraphics$UpdateProcessor.commit(DrawingSurfaceImageGraphics.java:338)
at org.jdesktop.mtgame.Renderer.processCommitList(Renderer.java:1364)
at org.jdesktop.mtgame.Renderer.run(Renderer.java:917)
02-Feb-2010 10:03:05 org.jdesktop.wonderland.modules.appbase.client.DrawingSurfaceImageGraphics$UpdateProcessor commit
WARNING: Trying to draw to texture whose ID hasn't been allocated
02-Feb-2010 10:03:09 com.jmex.model.collada.ThreadSafeColladaImporter$InstanceLogger warning
WARNING: Line are not supported.
02-Feb-2010 10:03:10 com.jmex.model.collada.ThreadSafeColladaImporter$InstanceLogger warning
WARNING: Line are not supported.
MTGame: Exception Caught in renderer commit: java.lang.IndexOutOfBoundsException: Index: 2, Size: 2
java.lang.IndexOutOfBoundsException: Index: 2, Size: 2
at java.util.LinkedList.entry(Unknown Source)
at java.util.LinkedList.get(Unknown Source)
at org.jdesktop.mtgame.PickInfo.get(PickInfo.java:96)
at imi.character.avatar.AvatarController.checkGround(AvatarController.java:324)
at imi.character.avatar.AvatarController.update(AvatarController.java:276)
at imi.character.avatar.AvatarContext.update(AvatarContext.java:241)
at imi.character.Character.update(Character.java:1124)
at imi.character.CharacterProcessor.commit(CharacterProcessor.java:64)
at org.jdesktop.mtgame.Renderer.runProcessorsTriggered(Renderer.java:1472)
at org.jdesktop.mtgame.Renderer.run(Renderer.java:869)
[the last exception is repeated, a lot]

And when we try and walk the animation plays, but the avatar doesn't move.
Turning off gravity fixes the problem.
Anyone have any ideas what's causing this?

Sorry to hear about Oracle, good luck to all affected,
Tom

Reply viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
bernard_horan
Offline
Joined: 2007-06-04

Tom

what does your client report about its openGL capabilities when you fire it up? This smells like a client hardware issue so far.

B

tom01278
Offline
Joined: 2009-08-28

Bernard,
Where would it say that? Client log?
Something to add, this problem happens on multiple machines with different specs. And our other WL server works normally (running the same build).
Client Log: http://pastebin.com/f36427f50

bernard_horan
Offline
Joined: 2007-06-04

ok, so it's not the gx card.

what's the difference between the servers, in terms of their worlds? One thing to try would be to snapshot the world on the server that seems to work, then copy it over to the server that's having trouble (or vice versa). Then see if you get the same problem. (This is to eliminate any server differences)

cheers

Bernard

tom01278
Offline
Joined: 2009-08-28

Yes, the problem persists onto the other server.
The problem is only with one model, which happens to be the room itself.
There's nothing special about that model though, as far as I can tell.
I'll see if I can find the KMZ if you want to have a look at it?
Thanks,
Tom

bernard_horan
Offline
Joined: 2007-06-04

Tom

sure. email it me.

cheers

Bernard

tom01278
Offline
Joined: 2009-08-28

Oh...
When I went looking for the file's URL in object editor, I noticed that someone had turned "Collisions Enabled" off, and that's what was causing the problem.
Looks like our problem's fixed, and we've found a bug.
When a model has collisions turned off, and there is nothing underneath it to fall through to, bad stuff happens.
Cheers Bernard,
Tom

tom01278
Offline
Joined: 2009-08-28

Even "walking on" the arrows on the edit tool when there's no floor underneath causes this to happen :/
Has anyone else seen this happening?
Tom

nicoley
Offline
Joined: 2007-02-12

Please file a bug in the issue tracker.

Thanks!
Nicole.

tom01278
Offline
Joined: 2009-08-28

https://wonderland.dev.java.net/issues/show_bug.cgi?id=1130
I was stuck for a "assign to" name, so put paulby.
Hope this doesn't have nothing to do with you paul :)
Cheers,
Tom