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*bump* transport to placemarks get sometimes interrupted by keystrokes

3 replies [Last post]
micheldenis
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Joined: 2007-12-10

*bump*

Is the below a bug or a feature ?:
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I just entered the following defect:

Using trunk 4126 on local laptop system (client and server) with Vista on Toshiba Qosmio (4GB, core 2 quad, nVIDIA, OpenGL v3).

Set up a world as follows:
- place A at (30, 10, 50) ie actual terrain at 10, with a building of 500 Kbytes .kmz
- place B at (-20, 0, 50) with another building of 700 Kbytes .kmz
- place C at (0, 0, 150) with a 3rd building (500 K .kmz) and a portal to place D below
- place D at (1000, 0, 1000) with a building of 600 K .kmz)

For places A, B and C: enter user placemarks.

Start a client, walk to place C and teleport to place D.

ONE EXAMPLE OF ISSUE:

Then go to system placemark "starting location": as there's a bunch of geometry to load (from A and B) it takes 5-10 seconds to load. IF you enter a keystroke like an arrow key BEFORE the departure place gets fully loaded, THEN you are automatically taken back to place D instead of properly loading starting location and buildings around (A and B) !

ANOTHER EXAMPLE OF ISSUE:

Go to place C your chosen way. From there go to placemark A (150 m from place C, ie models from place A did unload) and before building A gets fully re-loaded enter a keystroke like the space bar. Result is that instead of getting your avatar at (50, 10, 50) it actually goes underground at (50, 0, 50).

I suppose that re-loads should not be interrupted by keystrokes, but it is not the case apparently.

-michel

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jslott
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Joined: 2006-01-05

Yes, I'm pretty sure this is a known bug.... can't find the issue report though. Perhaps it's https://wonderland.dev.java.net/issues/show_bug.cgi?id=1003?

But we've definitely seen this ourselves. I don't know about a potential fix on it though.

micheldenis
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Joined: 2007-12-10

Isn't it "just" possible to throw away all keyboard input until the "passage" is complete ?

When loading is long people try keying i..

-michel

jslott
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Joined: 2006-01-05

Perhaps, although I don't know enough about the issue to answer your question.