*bump* transport to placemarks get sometimes interrupted by keystrokes
Is the below a bug or a feature ?:
I just entered the following defect:
Using trunk 4126 on local laptop system (client and server) with Vista on Toshiba Qosmio (4GB, core 2 quad, nVIDIA, OpenGL v3).
Set up a world as follows:
- place A at (30, 10, 50) ie actual terrain at 10, with a building of 500 Kbytes .kmz
- place B at (-20, 0, 50) with another building of 700 Kbytes .kmz
- place C at (0, 0, 150) with a 3rd building (500 K .kmz) and a portal to place D below
- place D at (1000, 0, 1000) with a building of 600 K .kmz)
For places A, B and C: enter user placemarks.
Start a client, walk to place C and teleport to place D.
ONE EXAMPLE OF ISSUE:
Then go to system placemark "starting location": as there's a bunch of geometry to load (from A and B) it takes 5-10 seconds to load. IF you enter a keystroke like an arrow key BEFORE the departure place gets fully loaded, THEN you are automatically taken back to place D instead of properly loading starting location and buildings around (A and B) !
ANOTHER EXAMPLE OF ISSUE:
Go to place C your chosen way. From there go to placemark A (150 m from place C, ie models from place A did unload) and before building A gets fully re-loaded enter a keystroke like the space bar. Result is that instead of getting your avatar at (50, 10, 50) it actually goes underground at (50, 0, 50).
I suppose that re-loads should not be interrupted by keystrokes, but it is not the case apparently.