About rendering translucent surface
The surface is built from many lines, with TriangleArray objects for the interpolation between two lines:
By using classical Transparency parameters (the transparency mode is BLENDED, the blend function for the source is
BLEND_SRC_ALPHA and the blend function for the destination is BLEND_ONE_MINUS_SRC_ALPHA) and whatever the VIEW
transparency sorting policy, I get:
So, the surface is not completly smooth and the lateral view of the curved areas (most brilliant shapes) looks strange.
Any ideas to have a more uniform result?
Note: I can't use QuadArray (the points are in a non-planar geometry) and the use of TraingleStripArray don't change the result.