Hi I have a few questions:
I have read conflicting reports on the availability of AsynchronousPIP. Can a playlist reference a clip on the disc as an AsynchronousPIP. Scenarist allows this to be created, and it muxes and play fine in TMT, however, there are some reports indicating that AsynchronousPIP is only for reading permanent storage.
Is there a way to pause the main video (which I can achieve already with player.setRate(0)), but allow the PIP to continue playing? Or is it possible in some way to create the PIP as a separate player, independant of the main player, and resize and position it over the main player giving the appearance of PIP?
Once we have the main video paused (using setRate), there are occasions where we want to jump to another location by using setMediaTime; but remain in a paused state. I have been unable to set the media time (and thus update the video frame), without first restarting the player, jump to the new location and pause the player again; but this gives a few frames of playback which is undesirable.
On an unrelated matter which is somewhat bizarre, we had the situation where we tried to load an image into memory. The image was not optimized so it was 9600*260 pixels which is approx 10MB when decoded (9600*260*4). The PS3 refused to load it. When we rearranged the image to be 1920*1300 it loaded fine. The number of pixels remains the same, so the memory buffer should be the same. So...are there any constraints on image dimensions?
Any advice would be greatly appreciated.