Sound spatilization capabilities in Wonderland 0.5?
I am working on a project which has (to be) specialized sounds. I believe in 0.4 there was such capabilities using may be VoiceHandler. Is there a similar way of doing it using 0.5? or is there any other way of doing it?
I saw in a another post Music In 0.5? which is discussed about adding audio capabilities to a cell. But what I need is to control audio my self. Any of your help is highly appreciated.