Accessing vertices to make shape changes
I am trying to make a program where you can take 3D geometry and say, apply a bend to it. The ultimate goal of the program would be something where the user can specify how much of a bend to give the object.
After much googling, the only solution I can find is to use the morph behavior and morph between a straight and bent version of the same object, but this isn't quite what I wanted.
Is there anyway to access the vertex information of a shape3D object so that I can do some math, figure out the new vertex locations, and then set them? Isn't this what the morph behavior is essentially doing?
Thanks in advance,