JavaFX interpreter for applet
Hi. I'm looking for a scripting engine interpreter for an applet. Essentially I wan't to get the game code non compiled just being plain text. I've ran into some troubles.
What javafx*.jar in the netbeans/javafx/lib files are required. Since as it is now I need to send them over with the applet. Currently i'm just trying to pass off various jpct components. do I need the javafxc.jar. ticking in at about 6mb is a little large.
I can't get the interpreter to run at all. I assume in part it has to do with not running through netbeans. So what would I need to include in my class path to do it.
ScriptEngine fxEngine = mgr.getEngineByExtension("fx");
is returning a null value. I have read that this setting is in the manifest. Is there a work around.