floating point issues on phoneME Feature
I built phoneME feature, which runs on ARM/Linux target platform. I'm currently writing some apps for this platfrom, but I ran into some troubles using floating point numbers.
Consider this code:
float f = 1.0f;
It prints 3.6675282 !!!!
Also, when using method Float.intBitsToFloat(), i get the same number, no matter what argument I supply.
I built CLDC with ENABLE_FLOAT = true, so i guess floating point support should be enabled? I can't figure out what's the problem with this, so if anyone has an idea, please let me know.