GameCanvas not working properly in pMEA dual stack on Win Mobile 6
We've got an application that uses GameCanvas and our own thread that
pushes graphics to the display.
This doesn't work very well in pMEA dual stack on my Winodws Mobile 6 device.
The graphics we push to the screen is almost immediately overwritten with other graphics.
(Old menus and other previous frame buffer graphics it looks like.)
Also, focus is broken, ie I can drop down the windows start-menu, but it's overwritten
by graphics we push from our app.
We are now in the process to rewrite the application to use an ordinary Canvas,
and it seems to work much better, but if it is possible we would rather use
GameCanvas, as it works better on some SonyEricsson and Nokia devices.
(We've already rewritten it to use GameCanvas instead of Canvas once before!)
Any other ideas how to solve this issue???