How to handle very large images in Scene Graph
I'm developing an applet that uses a large image as a background to the scene. The designers also want the users to be able to pan left/right and zoom in/out of the image. Does anyone have examples of doing this kind of thing? If you have a single large image that is already loaded, moving it around and scaling it isn't too difficult, but what about a panning method that loads new image segments as they are about to come into view, or a zoom-in function that can load higher-resolution images as needed? Any suggestions, code samples, or other information would be very helpful.