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Shaders

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Anonymous

Hi,

this may be unnecessary, but I'd like to ask you if we could benefit from
using 2D shaders in our JFX/SG programs? I know that you and SceneGraph team
are working hard on HW acceleration of graphics and it seems to be
convenient to have CGSL and GLSL APIs in both projects in case that it's not
already implemented at lower levels.

Thanks for reply, Jiri
--
web: http://dredwerkz.ic.cz
icq: 218 659 431
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Chris Campbell

The implementations of Java2D and Scenario (specifically, the effect
package) already take advantage of pixel shaders whenever possible to
accelerate various operations.

Is this what you're asking about? Or are you asking for some sort of
new API that allows you to write shaders from JavaFX Script? Or
something else?

Chris

Goddard Jiri wrote:
> Hi,
>
> this may be unnecessary, but I'd like to ask you if we could benefit
> from using 2D shaders in our JFX/SG programs? I know that you and
> SceneGraph team are working hard on HW acceleration of graphics and it
> seems to be convenient to have CGSL and GLSL APIs in both projects in
> case that it's not already implemented at lower levels.
>
> Thanks for reply, Jiri
> --
> web: http://dredwerkz.ic.cz
> icq: 218 659 431

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goddard
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Joined: 2007-05-14

That's perfect, I knew you work with shaders there:) I'm asking if it makes a sense to have shaders API in SceneGraph and JavaFX. For example if I'll want to create my own filter or so, it would be nice if I could use a shader that can accelerate it. Does that make a sense?

Jiri