fx package vs sg
This maybe a dumb question but I am going to ask it anyway. What is the reason for the fx package? From what I can tell they are all wrappers of their corresponding SG counterpart, with the added functionality that they get from extending the FXNode (which wraps in some transform and clipping functionality).
The rule of thumb I have been using when deciding which class to use, has been if I can benefit from the functionality that FXNode provides. If I can then I use the fx class if not then I use the SG class. Does anyone else have any more insight into this? I would like to make sure that I am using the right classes to best take advantage of future functionality added to Scene Graph.
Thanks for any feedback,