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About LineStripArray and Thread

1 reply [Last post]
kklam
Offline
Joined: 2008-01-28

Dear all,

I want to create a lot of point and then use LineStripArray to connect them together. I want to create that the line can be added one by one with time delay 0.5 second. But it's does not work!?

There is my code fragment:

int[] length = new int[1];
length[0] = 4;

LineStripArray lsa = new LineStripArray (4, LineArray.COORDINATES, length);

try{

//Try create a set of points to connect all of sphere

Point3f[] connectPoint = {
new Point3f(0.063f, 0.85f, 0.099f),//1
new Point3f(0.083f, 0.81f, 0.02f),//2
new Point3f(0.083f, 0.84f, 0.04f),//3
new Point3f(0.085f, 0.91f, 0.03f)};

for (int i = 0; i

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zesharp
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Joined: 2006-12-21

I think you should create your lines using your own extended Behavior class, and using WakeupOnElapsedTime.

Your behavior can be fired after an AWT event, and then start drawing you lines after some time, using WakeupOnElapsedTime