Multi-texturing? Texture blending? Per-vertex textures? What am I doing?
Please don't laugh at the noob :
I can blend per-vertex colours across a triangle, with the resulting colour blending smoothly between one dominant colour and the others.
Can I do the same with textures?
If not, how best to implement multiple textures on a single triangle, where each vertex is dominated by a different texture? Yes, it's the old grass-rock problem. Is this doable within a TriangleStripArray? Will I have to (as I suspect) do some sort of subdivision into smaller triangles, each wholly covered by a different texture? Will J3D at least blend the boundaries for me?
Thanks for any wise words,