In my games, I need to load a few number of pictures. So I use the MediaTracker to find out if the image(s) are loaded.
Is it better to :
-> Load each image one by one, with each time a mediatracker waiting for the image to load before proceeding to the next one?
-> Initiate a load for all the images, and make one only MediaTracker wait for all the images.
-> Make a mix of those, like load 5 images in a row, and wait for these 5 images to load before proceeding to the next ones?
I am also concerned about memory. When I initiate an image load, this must take some space in the heap (PNGs). Have you got any idea how much per image?