Graphics Configuration Class
I have a couple quick questions related to the Graphics Configuration class.
1. What is the best practice for obtaining this object in BD-J development in standard AWT it can be obtain from an Image, a Container, when i try these methods I get a null pointer exception. I have now tried to use the HScene object like this: scene.getGraphicsConfiguration(); Unfortunately I get the following error after using the create CompatibleImage method on the object.
java.lang.NoSuchMethodError: java.awt.GraphicsConfiguration: method createCompatibleImage(III)Ljava/awt/image/BufferedImage; not found
2. This now brings me to my second question. Is there a good reference book for the AWT 1.3 that is used by BD-J, or any other good book that one would recommend, that dives into the details. (AWT details not BD-J details)
3. Will players render an image that implements java.awt.image.RenderedImage?