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is the LG3D project still alive?

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ccamacho
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Joined: 2006-06-06

I wonder what is the real status of the LG3D project? is it still alive? is the current cvs finally working?

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daxubuntu
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Joined: 2008-02-07

Hi there kirk, I have tried your version 1.0.1 .deb lg3D, I removed the 1.0, there was 3 packages, I just removed the 1.0, anyway after install I just got a whit square with the Java logo (2008) couldn't get onto the desktop, Is there something or a link you could suggest to help me correct this,

Regards

Kirk Turner

On Feb 8, 2008 6:17 AM, wrote:
> Hi there kirk, I have tried your version 1.0.1 .deb lg3D, I removed the 1.0, there was 3 packages, I just removed the 1.0, anyway after install I just got a whit square with the Java logo (2008) couldn't get onto the desktop, Is there something or a link you could suggest to help me correct this,

Can you give us a bit more information about the machine you are
trying on (os - if you're on Feisty I still need to rebuild the deb
for it to work, architecture, graphics card and video driver, memory)
- and also if there are any errors (on the console, or in
/var/tmp/lgserver.log) and we'll see what we can do. Some of the
following output would be useful:

1. java -version
2. glxinfo | grep direct
3. glxinfo | grep vendor
4. uname -a

Also how are you trying to run it - are you logging with the lg3d
session? If so can you also try running /usr/share/lg3d/bin/lg3d-app
from a running gnome/kde session?

Thanks,

Kirk

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lonely_man
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Joined: 2008-01-31

it's COOL MAN
now the Looking Glass is working in my Ubuntu 7.10 :D
thanks man
I own to u a BIG favor ;)

Message was edited by: lonely_man

Amir Bukhari

> However there are other members of the community who are still active with Looking Glass.

I can't said I am active, but I still follow what is going on this list.
I am not active because of time, these days I am busy, but as soon as
I have time I will do :

* merge our X11 Server with the latest version of the Xserver. so that
we will be uptodate.

to let LG3D live, we should have plan for release candidate, without
plan LG3D will no be active.

for example, which feature we want to have , which bugs we should fix firstly??

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rhapsodyguru
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Joined: 2008-01-28

So wait... I thought this was the project to revolutionize the Solaris desktop environment? Good greif. We can't give up now! I decided to pick the developer role for the project so that I can pick up some of the slack. This project has big potential. Besides, what Wonderland is trying to accomplish has already been tackled by Second Life Open Source.

http://secondlifegrid.net/programs/open_source

It really seems pointless to abandon the amazing LG3D project. That's my take on the whole ordeal.

Guru

William Tracy

On Jan 29, 2008 10:45 AM, wrote:
> Besides, what Wonderland is trying to accomplish has already been tackled by Second Life Open Source.

Actually, I'd say that Open Croquet is even closer to "already
tackling" what Wonderland does:
http://www.opencroquet.org/

What had me interested in LG3D over the other 3D environments (like
Croquet) was the promise of 3D applications. Unfortunately, the 3D GUI
API spawned lots of demos and mockup programs -- and not any real
applications.

Actually, now that I look at the Croquet home page again, it seems
they have us beat there, too. Their 3D spreadsheet looks exactly like
the sort of thing I hoped to see from LG3D.
http://upload.wikimedia.org/wikipedia/en/7/75/Croquet_Spreadsheet.jpeg

> It really seems pointless to abandon the amazing LG3D project. That's my take on the whole ordeal.

Indeed. LG3D definitely could use a lot more polish in many areas. I
haven't had time recently to work on it myself (and knowing that Sun
gets joint copyright on everything I submit isn't the best motivator,
either) but I would love to see more people working on it.

--
William Tracy
afishionado@gmail.com -- wtracy@calpoly.edu

Assembly language experience is [important] for the maturity and
understanding of how computers work that it provides.
-- D. Gries

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Brian Demers

I would like to know the answer to this too. It seems every time i
work on 'browser-3D' something is wrong with the build.

If it is still "active" (not just wonderland) is there, or will there
be any attempt to simplify/streamline the build?

On Jan 15, 2008 1:12 PM, wrote:
> I wonder what is the real status of the LG3D project? is it still alive? is the current cvs finally working?
> [Message sent by forum member 'ccamacho' (ccamacho)]
>
> http://forums.java.net/jive/thread.jspa?messageID=254033
>
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>
>

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paulby
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Joined: 2003-06-13

The team at Sun is focused on Project Wonderland http://wonderland.dev.java.net which is striving to build a collaboration environment in which multiple users can work together to solve problems etc. We are no longer investigating the single user experience that is at the core of Project Looking Glass.

However there are other members of the community who are still active with Looking Glass.

Rgds

Paul

Kirk Turner

> However there are other members of the community who are still active with Looking Glass.
I'm one of those... although I don't have a lot of time these days...

However I've fixed up the CVS HEAD now - so it should build and run (I
haven't tried on Windows/Solaris, but what was changed shouldn't have
affected those). Fixes include:
1. The incubator and demo-apps now have appropriate release targets so
the release target builds.
2. Fix for the XKeysym method findng code which was looking for
convertKeysym(Long, Integer) instead of convertKeysym(long, int)
3. Numerous fixes for dpkg support.
4. Added uname -m as an alternative to calling /bin/arch to find out
the system architecture.
5. Changed all the /bin/sh scripts to /bin/bash since they are using
bash bulit-ins.

Additionally, I've uploaded a new .deb package based upon the CVS HEAD
that should fix the problems seen in Ubuntu Gutsy. I'm currently
posting from a lg3d session...
The file can be downloaded from here (or go to the Documents and Files
on lg3d-core.dev.java.net and under the builds directory)
https://lg3d-core.dev.java.net/files/documents/1834/84267/lg3d-core_1.0....

So if you have an old install do a:
dpkg --purge lg3d-core lg3d-jdk lg3d-java3d

Then do a
dpkg -i lg3d-core_1.0.1_dev_i686.deb

If you can test this out, that would be great!

Thanks
Kirk

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Kirk Turner

> So if you have an old install do a:
> dpkg --purge lg3d-core lg3d-jdk lg3d-java3d

Forgot to explain this - the lg3d-jdk and lg3d-java3d are no longer
required for the dpkgs. The dpkg now depends on sun-java6-jdk package,
and java3d is now bundled in the /usr/shared/lg3d/ directories.

Also can someone remember if we normally distributed the
lg3d-backgrounds.jar as part of the dpkg? The .deb is about 18M
larger.. which would account for that, but I forget if there is
default backgrounds.

Kirk

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soldierboy
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Joined: 2008-02-09

This latest iteration is working for me also on Debian Testing, well at least when I run it from the CLI. I can't login with it from GDM (just get the white java box popping up momentarily then black screen /w mouse pointer). But WOW, this has huge potential. I'm still playing around with it. I think it could be more than just eyecandy and jump into the functional realm if one just got over the 'new experience' factor. Anyways:

$java -version
java version "1.5.0"
gij (GNU libgcj) version 4.2.1 (Debian 4.2.1-5)

$glxinfo | grep direct
direct rendering: Yes

$glxinfo | grep vendor
server glx vendor string: SGI
client glx vendor string: SGI
OpenGL vendor string: ATI Technologies Inc.

$uname -a
Linux debpc 2.6.22-3-686 #1 SMP Mon Nov 12 08:32:57 UTC 2007 i686 GNU/Linux

THANK YOU for keeping this alive.