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Using Blur Effect

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Chris Campbell

Wow, I didn't realize I could build up such suspense just by ignoring
my blogging duties for so long. This next one had better be Pulitzer
caliber or else my career is ruined...

Getting back to the original question (but first ignoring it slightly
to explain the seemingly dismal state of, and lack of documentation
for, the filter effects API in Scenario)... Part of the problem is
that we have a fairly extensive set of small demos/sample apps that
demonstrate various parts of the Scene Graph API, but sadly these
weren't opened up at the time that Project Scene Graph was opened up.
Fortunately, those will be released very very soon, and should be a
help to folks looking for sample code.

Closer to the point, the "effect" package in the current API is just a
minimal stub for a more sophisticated and powerful filter effects
framework that has been under development for the past few months. In
the meantime, that minimal stub hasn't seen any love (i.e.,
documentation or example code) because the new stuff is on the way.
The new framework should be opened up in the coming days (docs and
examples included), at which point I can unleash my overhyped tome.

Finally, to answer your question, if you do want to try the current
GaussianBlur effect, you could do something like this:

SourceEffect source = new SourceEffect(true);
GaussianBlurEffect blur = new GaussianBlurEffect(10f, source);
SGEffect e = new SGEffect();
SGShape foo = new SGShape();

The whole SourceEffect business is one of those non-obvious things to
which Chet alludes that will be going away in the new API. Stay tuned.


On Jan 11, 2008, at 8:41 AM, Chet Haase wrote:
> Chris's blog should certainly help. Also, there's rumblings
> about trying to simplify some of the effects API. Much of the
> current scene graph API was written to get the basic functionality
> needed working (that is, to support the functionality needed
> by FX Script). Now that that is basically done and working,
> and now that we've had a chance to play with the APIs at the
> pure Java level, we're thinking about how to simplify some of
> the APIs.
> The FXNode classes are one attempt to simplify the
> APIs of the basic node elements, although more could be done
> at that level. The effects classes could also use a
> simplification pass.
> In any event, Chris has been doing significant work in this
> area and I'll leave it to him to talk about where it's at
> and where it's going in his highly-anticipated blog...
> Chet.
> Toula Michael wrote:
>> ildella,
>> I think Chris Campbell has an article in the works on scene graph
>> image effects.
>> The article should be posted on his blog :
>> . Stay tuned.
>> Chris, looking forward to read you again.
>> Mike
>> On 10 janv. 08, at 20:39, >> > wrote:
>>> Hi.
>>> I am essentially using scenegraph to recreate this:
>>> I cannot find any doc/help on how to use the GaussianBlurEffect
>>> class. The fact that accept a Effect in the constructur makes me
>>> confused...
>>> Any tip? Thanks!
>>> [Message sent by forum member 'ildella' (ildella)]
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