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[JAVA3D]Problem with Origin Point by default of universe

1 reply [Last post]
lololem
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Joined: 2008-01-10

Hello all, i'am french sorry for my bad english

In fact I built a big cube which contains small spheres who allows me to make of Visual Data mining.
In these two modes :

I a who allows me the movement of the observer thus of the camera which works perfectly and the other one the mode "examine" who allows the rotation of the cube as a rule on him even.

But there I have one concerns in the second mode = >
I builds my scene according to an orgine which has to be definit by default in Java3D.

And the concern is that the cube does not turn on him even but around this origin by défault.

(Cf. both JPEG images this joins(contacts))

Image1

http://loiclemasle.info/rotation1.JPG

Image2

http://loiclemasle.info/rotation2.JPG

I thus wish to specify this origin by défault so that my cube turns on him even.

I may looked I do not find, has part to emplo the strong way and completement to reconstruct my cube around this point of origin by default (that is include negatives values) and thus redo everything.

Thank you for your help

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lololem
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Joined: 2008-01-10

Sucessfull !

Just applicate a transform3D with negative translate on the mainly Transform3D.

Bye