Full screen exclusive mode question...
It goes full screen exclusive mode now. F1 to enter -- ESC to exit. Someone tell me how it works with D3D acceleration. I can't run the beta version of 1.6 right now.
When in full screen mode in a browser, there is a little status line that says:
Java Applet Window
But there is no documentation that I can find about that status line. This is metioned in passing in the Full Screen Exclusive Mode tutorial --
"For security reasons, the user must grant fullScreenExclusive permission when using full-screen exclusive mode in an applet."
Which does a pretty good job of explaining how to set things up but you really don't have to do that if you are willing to suffer that little status line apparently.
What I want to know is how do I find out how high is the status line at runtime so I can adjust my render accordingly. It may be small but it's still a chunk of pixels that I don't need to render if they are just going to be drawn over. Also, it would be nice to be able to use that area for controls and status when in full window mode. And having that status line really does absolutly nothing to enhance security. I suppose that's the reason for it.
Lastly, I have observed that the Frame which is the full window area sometimes loses the ignoreRepaint() value. When that happens, a system generated repaint can cause flashing so I set it everytime I enter my render method.
You can see in the console the value of getIgnoreRepaint() I print out each time through my render method and each time I fall in and out of full screen mode.
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