M3G: viewport after bindTarget()
If I interpret the M3G spec correctly, the viewport should after a
call to g3d.bindTarget(image), where image is an Image2D object, be
equal to (0,0)-(image.width,image.height). The specification is kind
of vague but says the following:
"The state of this Graphics3D after calling this method [bindTarget]
will be as follows:
viewport : covering the target clipping rectangle"
and "For Image2D targets, the clipping rectangle comprises all pixels
in the target image."
Yet, on all devices I have tried (including Sun WTK2.5-Beta2), the
viewport is set to (0,0)-(0,0) directly after the call to viewport. So
can someone please explain what is wrong?