Embedding LG3D Scenegraph and Widgets in an Application
Can anyone suggest how to embed LG3D widgets and scene managers in a simple Swing Frame?
The Lg3D code seems to offer only one way of using LG3D: as a (monolithic) "application server." But I am interested in using pieces of Lg3D in a small application.
I am trying to understand Lg3D in order to do this, so I'm wondering if anyone can:
a) show example code of an application that uses Lg3D (but is not an application INSIDE lg3d)
b) list the "essential" classes necessary for displaying and interacting with an Lg3D desktop scenegraph in a Swing frame (while avoiding X11 display server and other native concerns, pure cross-platform Java)