JPEG file loading into Image object
Recently i'd tried to load jpeg files and display it on a Canvas in
MIDP2.0 environment. With low resolution photos the code works good.
However when it comes to photo with higher resolution ( > 1.3MP) the
application will hang.
After a search on the web i found that the issue is about memory not
enough to hold the whole jpeg photo. But if i'm not able to assign the
picture to the Image object i can't perform a resize either. Currently i
could load all the bytes of the picture into a byte array though.
Wonder if anyone of you had face this problem before? Would like to know
any suggestion (other than using PNG that is :p) or advice.
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