Does anyone have a paper descibing bicubic interpolation...
I'm looking for a nuts and bolts recipe for bicubic interpolation.
What I know is this:
It interpolates a 4 by 4 pixel region -- after that -- all fog.
I need a simple explanation of all the subscripts and superscripts that
I see in the generalized description of bicubic interpolation.
How do I calculate the coefficients? Do I do one row at a time then one
column at a time?
There is a ton of stuff on the web but all I've found is the high level
description and no practical application. I'm a simple guy. I need
I implemented bilinear interpolation. That was easy. Bicubic interpolation
seems overly mysterious.
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