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Alternate menu interface

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Anonymous

This is a mock-up I threw together of a possible new start menu for LG3D:

http://www.youtube.com/watch?v=xcDWY2TcZOI

Some of the animated effects may be overdone, but this is Looking Glass! :-)

The main new idea is having a list on the left of the menus the user
has descended into. The user can return to any of the parent menus by
just clicking its name.

I felt vindicated when I discovered that Vista's start menu actually
uses a similar scheme. Mine is better, of course. ;-)

It doesn't really seem like a big enough project for SoC. Maybe I
could throw in a system clock/calendar based on Clock3D and some other
stuff, and call it all "Looking Glass desktop environment usability
enhancements"?

William Tracy
--
Some cathedrals took a century to complete. Can you imagine the
grandeur and scope of a program that would take as long?
-- Epigrams in Programming, ACM SIGPLAN Sept. 1982

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paulby
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Joined: 2003-06-13
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I like it, especially the compact way you keep menu history vertically on the left of the menu. You might want to add this to the list of SOC 2007 suggestions.

How did you create the mock up. What I'd really like to do is get to stage where you can produce this type of mock up in lg3d and then make it easy for a developer to link it into the back end of the system (ie the xml menu description and the actual app launch code).

William Tracy

> How did you create the mock up. What I'd really like to do is get to stage where
> you can produce this type of mock up in lg3d and then make it easy for a
> developer to link it into the back end of the system (ie the xml menu description
> and the actual app launch code).

I picked probably the hardest possible way to make the mock-up. :-)
It's done in Pov-Ray, which is complete overkill. (It's a raytracer
capable of photorealistic graphics.)

http://povray.org/

I like Pov because scenes are built in code (it has a Turing-complete
macro language with syntax *very* loosely based on C), and I'm a
coder, not an artist. :-) Unfortunately, its overall learning curve is
fairly steep, and its animation support is slightly hack-y. You get
one variable named "clock", and you get to do math in your code based
on that variable. :-P

The mock-up video I posted took me about three days to get together.

I don't know of any good tools for quickly making 3D animations.
Google Sketch-Up and Wings3D seem decent for making still objects, but
not animating them. :-(

William

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