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Access faces information in Shape3D objects

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Joined: 2007-02-24


I'd like to save a scene created in Java3D application into an .obj file. For that I think I need to iterate over all faces (triangles) it the scene. I tried to read vertices from GeometryArray, but with no luck - I get NullPointerExceptions when using getCoordinates methods.

Does anyone know how can I do this? Or maybe there is already some lib for saving geometry (there is a loader for almost any kind of file, but I didn't find any savers)?

Thanks for your help