.obj export with scenegraph
I am new to java3d. I have a model with its own hierarchy and animation in Maya. What is the best way to export the model to java3d? The .obj format exports just geometry and material data. Exporting the animation would be really nice, but If I can export the model hierarcy and import it to java with a corresponding scenegraph, I can probably write/read key frames from Maya and transform the part of the models accordingly in Java. I've tried vrml export but could not get the vrml loader work properly. Any opinions? Thanks!!!