LG Release 1.0 is now available
LG Release 1.0 has been released and is now available on the binary downloads page (https://lg3d-core.dev.java.net/binary-builds.html).
This release is the culmination of 3 years of work, starting with Hideya san who originally conceived of a bold, new type of window system, through the initial shake down of the proof-of-concept demo by an internal Sun community, followed by the open sourcing of the technology, which generated such enormous interest that it brought down the java.net servers several times. From that point on many people from around the globe have contributed to the project; contributing to the core, contributing applications, performing testing, writing and translating documentation, etc. The project owners (Hideya, Paul, Krishna and myself) are very grateful for all of the great contributions we have received from you, the LG community.
At this juncture, it would be good to step back and
ask where does LG go from here? We have met and exceeded the quality and stability goals we had original set for this release; our original goal was that the LG session run for one day without needing to be restarted. But our experience with LG Release 1.0 has been that it will run for several days without needing to be restarted. So
we believe we are now at a point of reasonable industrial strength quality.
So where are contributions most needed? We hope that
the community will continue to explore new types of
applications with 3D GUIs. We know that our documentation
needs improvement and there is probably still a lot of room for performance improvement. Plus there are still
a lot of bugs of varying severity. In addition it would
be nice to support 64-bit platforms. We are also currently
working with the Ubuntu community for distributing LG with Ubuntu. In addition, the next release of LG will be providing the ability to link LG into conventional Java applications and provide 3D GUIs for these apps.
These are but some of the many ways to keep the LG momentum going.
In addition, we at Sun have been cooking up something extra special: an idea for a cool new scene manager with an emphasis on inter-machine collaboration. We're not quite ready to unveil this idea yet, but we expect to be able to start detailed discussions on the forum after the new year, once we get back from vacation.
Once again, thank you for all of your hard work in making LG Release 1.0 a reality!