classpathJars property in .lgcfg files
Alright, can somebody explain to me why nearly all the .lgcfg files in lg3d-incubator have the classpathJars property, while *none* of the .lgcfg files in lg3d-demo-apps do? Does LG3D have some built-in way of recognizing the jars in lg3d-demo-apps?
This has been really tripping me up while I was trying to fix the tutorial. :-P