LG3D Question#2 (Netbeans integration)
This one is mainly for Paul Byrne, but if you know something please tell us!
We are integrating lg3d-core into netbeans as part of our UI-Builder project (we call it Plethora). Now to run it as an editor in netbeans we create wrapper projects for lg3d-core plus any other dependency. The problem is that the lg3d-core jar archive must be invoked with parameters as in the lg3d-dev.bat file for windows.
How to we include these parameters in a plugin-suite and where do we put the config files (lgcfg) for it to work?
By the way I want to thank Paul Byrne and Charlie Hunt (you must have heard of him) who have helped us on every step thus far. Hopefully when we are past these basics and we will not bother you so much..