Physics Engine feature cut
Unfortunatly things have taken longer than anticipated with my SoC Physics Engine for LG, and some things will not be done at dead line.
What it comes down to is basicly a choice between including general convex polyhedra in the rigid body simulation or adding some eye candy effects to the engine (particle systems, cloth, etc.).
Since the convex polyhedra is the more difficult (and to me it would seem the more useful too), implementing that would leave less time for providing high level interfaces to the physics engine and general polishing. Even if convex polyhedra would be dropped for now, I could create some dummy methods to make implementing them later easier.
What are peoples' preferences on this? If convex polys are dropped for now, should I leave a slot open for them? If I should go for eye candy, what kind of eye candy would you like (I can't promise I can do them but suggest away!)? For the time being I will assume most people would prefer the convex polyhedra and get on that, maybe it will be easier than I think.