Tutorial Coding Style
I'm trying to update the developer tutorial to reflect some of the recent changes in LG3D (i.e. .lgfcg files). A couple questions:
1. In my CVS checkout, lg3d-core.jar is nowhere under lib. It is under build/current/debug/lib, and I can compile apps against it with -cp $LG3D_Home/build/current/debug/lib/lg3d-core.jar. However, with the 0.8.1 binaries it is in lib (instead of lib/ext, as the tutorial says). At this point, I'm writing instructions for the 0.8.1 build, but I'm wondering if I should mention CVS. Is this the correct file to build against, and if so should I comment on it, or just leave it for people to figure out?
2. The HTML coding style for the tutorials is driving me nuts. ;-) Nasty use of tables, and some slightly creative uses of
- tags. Would it be appropriate to update the code to something more W3C-friendly? I really don't want to step one someone else's toes doing this. :-)