Trying to fix bug 641
I'm trying to fix the bug 641
>GoL3D (Game of Life) demo app (Startmenu->Games->Gol3D)
>pauses the system when loading a pattern. It seems that
>the pattern loading is done using LG3D event thread.
>GoL3D should use different thread for the work.
I attached 2 files as a proposal patch.
One file is the modified gridcomponent and the other is a new class extending thread that loads a grid config file.
So it should work and not stop the system while loading the file as it is a thread appart but It still seems to pause the system during the loading ..
I do not understand why ?
Does anybody have an idea ?
because I'm really a poor java coder ;)
It's not really an urgent bug but ..
Thanks in advance